BallAR
The Augmented Reality Sports Training Aid
WHY Augmented Reality (AR)?
- The estimated AR Global Market Size in 2025 is roughly $198bn USD
- Less restrictive in motion than VR (More Portable)
- Can train with a real football and real teammates
- Still a younger technology so it will get better: Graphics, latency, and other aspects will improve in time
- The biggest advantage of using AR in preparing and training football athletes is because it provides the “almost-real” atmosphere for a player to mentally and physically prepare for an opponent.
Functionality
- Involves 2 main components:
- Glasses for the player
- Phone/Tablet for the coach
- Plays can be uploaded by a web based application via phone/tablet/computer
- Statistics such as completion percentage, average time to release (from start of play till QB throws), and other valuable variables can be stored and tracked over time
- Ability to adjust simulated defenses to mimic or coordinate similar to opponent defenses
User Benefits
- Quicker on-boarding
- Faster game-time thinking
- Increased confidence in play calls and check-downs
- More reps means a better competitive edge
CURRENTLY IN DEVELOPMENT WITH MVP BEING RELEASED TO SELECT ORGANIZATIONS WHILE UNDERGOING USER TESTING