BallAR

The Augmented Reality Sports Training Aid

WHY Augmented Reality (AR)?

  • The estimated AR Global Market Size in 2025 is roughly $198bn USD
  • Less restrictive in motion than VR (More Portable)
  • Can train with a real football and real teammates
  • Still a younger technology so it will get better: Graphics, latency, and other aspects will improve in time
  • The biggest advantage of using AR in preparing and training football athletes is because it provides the “almost-real” atmosphere for a player to mentally and physically prepare for an opponent.

Functionality

  • Involves 2 main components:
    • Glasses for the player
    • Phone/Tablet for the coach
  • Plays can be uploaded by a web based application via phone/tablet/computer
  • Statistics such as completion percentage, average time to release (from start of play till QB throws), and other valuable variables can be stored and tracked over time
  • Ability to adjust simulated defenses to mimic or coordinate similar to opponent defenses

User Benefits

  • Quicker on-boarding
  • Faster game-time thinking
  • Increased confidence in play calls and check-downs
  • More reps means a better competitive edge

CURRENTLY IN DEVELOPMENT WITH MVP BEING RELEASED TO SELECT ORGANIZATIONS WHILE UNDERGOING USER TESTING